![]() And unlike science, politics, and religion, this is something that has literally no real world impact, so I'm not sure why you think that this is at all related to the advancement of humanity. The assumption that everyone is running an unmodified game hasn't steered the community wrong yet, and I don't see any valid reason to start allowing mods just because one person wants them. ![]() I also distinctly remember crashing Morrowind and Oblivion with mods, and those games support them.Īs for the argument in favor of bucking the status quo, I'm against that. Meanwhile, I've been playing WoW for a decade and a half and distinctly remember entire gameplay systems being redesigned because ingame macros and mods were trivializing gameplay and putting unnecessary stress on the servers. >In all my years creating, installing and playing with mods I have never seen one cause "unknown side effects".
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